Women in Games: demanding more female inclusion within eSports

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Women in Games, the not for profit, games industry diversity organisation, is pleased to publish a Discussion Paper to summarise and address the underrepresentation of women in all aspects of esports. Working closely with women in games groups in France, Germany and Italy, this Paper was drafted at the inaugural Global Esports Forum organised by Intel and ESL in Katowice on 1st March 2018.

The esports industry is male dominated. The number of women working in any role in esports or playing esports is estimated to be about 5% or 1 in 20. Women in Games WIGJ and other women’s groups in Europe seek to use their experience in promoting gender diversity in video, online and mobile games to help encourage more diversity in esports.

David Smith, Founder of Women in Games WIGJ and author of the Paper commented. “We thank all those that have contributed to this Paper and we are pleased to have been able to collaborate on this initiative with my counterparts from France, Germany and Italy. Many professionals in the esports industry understand that encouraging more women to participate in the industry, both on stage and behind the scenes, is critical for the commercial success of the industry as well as promoting a socially responsible sector. This Paper sets out recommendations for Intel, ESL and all interested parties.”

The Executive Summary of the Paper is available at http://www.womeningames.org/women-in-esports/ The full paper is available by email on request from any of David Smith Founder of Women in Games WIGJ, Audrey Leprince, Founder of Women in Games France, Ruth Lemmen, Co-Founder of the Womenize! Conference in Germany, or Micaela Romanini, Founder of Women in Games Italy.
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